Update: QGCon 2020 has been cancelled due to COVID-19. I look forward to QGCon 2021 pending future updates from the organizers.
Those of you following me on Twitter might have already seen, but I’m gonna presenting a talk at the upcoming 2020 Queerness & Games Conference (QGCON). This years conference will be hosted May 23-24, 2020 at Concordia University in Montreal, Quebec.
The conference is focused on the intersection of LGBT issues and video games. It brings together queer studies academics, video game industry personnel, artists, players, and more.
I’ll be presenting a 20-minute talk tentatively titled “RETROactive Queer Representation: Usage of Mods and Romhacks To Implement Queer Representation in Retro Video Game Media”.
My talk will be aimed at presenting and discussing various romhack / modding projects that add queer representation to retro games. I’ll be discussing why individuals might express interest in such projects, as well as the different hurdles that might be faced when working on such projects and the potential implications.
I’ll likely be staying in Montreal for about a week or so; a few days before the conference, and a few days afterwards. Please feel free to send me any of your local recommendations.
If any of you reading this are going to be attending the conference, I look forward to seeing you there. And if you’re gonna be in town but not at the conference, feel free to hit me up on the HMAPL Discord so we can set up a meet up!.
So after a few months, I was finally able to save up enough to get a new computer. It’s much more powerful than my old laptop, which had effectively died.
Intel Core i5 8600 Processor
16GB DDR4 RAM
Nvidia GTX 1070 Graphics Card
256GB M.2 SSD
That means that I can finally resume A Proud Life development. I should also be able to test any alpha builds using Dolphin on the PC. Previously I would have to transfer the ISO to a USB drive and play it on my Wii to try it out.
I’ll be creating some more guides on stuff I’ve already learned (e.g. texture replacement, dialogue editing, etc).
I’ll be doing some travelling later this month, but hope to have at least some of these tutorials up by the end of October, with more actual development to be done over the next few months.
As was the case before, the main hurdle will be CLZ (Compressed with a Lempel–Ziv–Welch algorithm) files. So far, I believe that the character models, face textures, and some of the clothing textures are contained in these CLZ files.
My current goal will to be to have all of the gendered dialogue edited for each game by the end of the year, at which point I’d like to release a new alpha build of the patches.
Sorry for the lack of updates. I’ve been busy with a lot of personal work and travel lately.
Unfortunately I’ve run into a complication with work on the mod. My laptop seems to have some severe hardware issues (possibly motherboard-related) and is basically unusable at this point.
I’m looking into options for buying (or possibly building) a new computer, and will hopefully be able to resume work on the project within the next month or two.
Sorry for the inconvenience.
Using some diagnostic tools, I was able to determine that the issue was the dedicated graphics card.
I’ve been able to forcefully disable the dedicated graphics through the BIOS/drivers. This means that the laptop is now usable.
However, it severely impacts performance, since now all graphical processes (i.e. rendering anything on screen) are now forced onto the CPU. So it’s not really feasible for anything beyond basic tasks (i.e. web browsing, document editing, etc.). And even those tasks run slower and hotter than they would have previously.
There are also some bugs (e.g. can’t output video to an external screen, can’t adjust brightness, etc.). So I’m still going to be looking into getting a new computer.