Introducing a New Side Project: GC/Wii Disc Filesystem Catalog

Throughout my research for Harvest Moon: A Proud Life, I’ve come across numerous odd files.

Many of these file types are common across various other Gamecube and Wii games. Some are less common.

That’s why I’ve decided to start a new project. I’ll be analyzing any GC/Wii dumps I can get my hands on so that I can log their disc contents. I plan on analyzing/posting a different game each day.

Each post will be tagged as GCN or Wii. All applicable file types (e.g. .tpl, .arc, .txt, etc.) will also be added as tags.

My goal is that other modders can easily check if there are other games that use a specific file type. I hope that this project will serve the community as a useful reference.

This new project will be located at gcwiifst.home.blog.

Here’s an example of what each disc analysis will look like…

I’m gonna be presenting at QGCON in Montréal in May!

Update: QGCon 2020 has been cancelled due to COVID-19. I look forward to QGCon 2021 pending future updates from the organizers.


Those of you following me on Twitter might have already seen, but I’m gonna presenting a talk at the upcoming 2020 Queerness & Games Conference (QGCON). This years conference will be hosted May 23-24, 2020 at Concordia University in Montreal, Quebec.

The conference is focused on the intersection of LGBT issues and video games. It brings together queer studies academics, video game industry personnel, artists, players, and more.


I’ll be presenting a 20-minute talk tentatively titled “RETROactive Queer Representation: Usage of Mods and Romhacks To Implement Queer Representation in Retro Video Game Media”.

My talk will be aimed at presenting and discussing various romhack / modding projects that add queer representation to retro games. I’ll be discussing why individuals might express interest in such projects, as well as the different hurdles that might be faced when working on such projects and the potential implications.

I’ll be referencing my own work on Harvest Moon: A Proud Life, as well as other projects such as Fire Emblem: Gay Awakening, Gender-Neutral Legend of Zelda, and Poképan Crystal.


I’ll likely be staying in Montreal for about a week or so; a few days before the conference, and a few days afterwards. Please feel free to send me any of your local recommendations.

If any of you reading this are going to be attending the conference, I look forward to seeing you there. And if you’re gonna be in town but not at the conference, feel free to hit me up on the HMAPL Discord so we can set up a meet up!.

See you in May!

Back From The Grave

So after a few months, I was finally able to save up enough to get a new computer.  It’s much more powerful than my old laptop, which had effectively died.

  • Intel Core i5 8600 Processor
  • 16GB DDR4 RAM
  • Nvidia GTX 1070 Graphics Card
  • 256GB M.2 SSD
  • 2TB HDD

That means that I can finally resume A Proud Life development.  I should also be able to test any alpha builds using Dolphin on the PC.  Previously I would have to transfer the ISO to a USB drive and play it on my Wii to try it out.

I’ll be creating some more guides on stuff I’ve already learned (e.g. texture replacement, dialogue editing, etc).

I’ll be doing some travelling later this month, but hope to have at least some of these tutorials up by the end of October, with more actual development to be done over the next few months.

As was the case before, the main hurdle will be CLZ (Compressed with a Lempel–Ziv–Welch algorithm) files.  So far, I believe that the character models, face textures, and some of the clothing textures are contained in these CLZ files.

My current goal will to be to have all of the gendered dialogue edited for each game by the end of the year, at which point I’d like to release a new alpha build of the patches.

An Unexpected Interruption

Hello everyone.

Sorry for the lack of updates. I’ve been busy with a lot of personal work and travel lately.

Unfortunately I’ve run into a complication with work on the mod. My laptop seems to have some severe hardware issues (possibly motherboard-related) and is basically unusable at this point.

I’m looking into options for buying (or possibly building) a new computer, and will hopefully be able to resume work on the project within the next month or two.

Sorry for the inconvenience.

Update:

Using some diagnostic tools, I was able to determine that the issue was the dedicated graphics card.

I’ve been able to forcefully disable the dedicated graphics through the BIOS/drivers. This means that the laptop is now usable.

However, it severely impacts performance, since now all graphical processes (i.e. rendering anything on screen) are now forced onto the CPU. So it’s not really feasible for anything beyond basic tasks (i.e. web browsing, document editing, etc.). And even those tasks run slower and hotter than they would have previously.

There are also some bugs (e.g. can’t output video to an external screen, can’t adjust brightness, etc.). So I’m still going to be looking into getting a new computer.

Thank you for your patience.

QUESTION: Do any of my followers speak Japanese?

One of the ideas I’ve been considering regarding my difficulties with the CLZ format is to try and contact the original developers and see if they’re willing to share any details of the file format.

There are two main challenges that this approach poses:

  1. The developers could request the mod to be shut down.
  2. I don’t speak Japanese, which is the language of the original developers at Marvelous

I could write up an email of what to ask them, but I’d like to have it translated better than Google Translate.

I’m going to try looking on some game hack forums to see if I can find anyone else with experience in decompressing game files first.

This would be more of a last resort.

[Any input would be greatly appreciated.]